![]() ![]() This has the dual effect of making projectile weapons obsolete, and also slowing down the hand-to-hand combat (fast slash with a blade will bounce). If you ever decide to leave behind the complete realism angle, Frank Herbert's Dune had a very nice 'personal shield' mechanic, where the shields only stop high-velocity objects from entering. These exist currently, can be fired from a hand-held rocket launcher, can use a variety of detection and guidance systems to overcome the cloaking and dodging, and can punch through any armour you could mount on a person. Unfortunately, this can all be countered with guided anti-tank missiles. ![]() ![]() However I'm trying to use technology that's already present or is currently in R&D-stage.You have three approaches here: armour strong enough to stop projectiles, cloaking to make it hard to see the target well enough to shoot at it, and movement fast enough to dodge incoming projectiles. I'm trying to make a Combat(read: Fighting) game in which technology has advanced in such a way that it favours Close range weapons (swords, scythes, daggers) over Long range weapons (guns, rifles etc). ![]()
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